


We now sit 25 years after the launch of Quake and the celebration of its silver anniversary is heating up. In the middle of all this, id Software managed to shake up the entire video game industry with the release of Quake.Īs one of the most influential and important games in history, Quake was at the forefront of new technology, including netplay and 3D acceleration. Aliens blew up the White House, a tornado almost killed Bill Paxton and Mad About You, the Spice Girls appeared out of nowhere, Fox News hit the air for the first time, and they even cloned a sheep. when I think of maps in quake, the item placement is of course the ultimate differentiator and if one item happens to be added/deplaced, the common opinion among humans is that this equals the creation of a completely new map, adding one item is basically the same as changing the architecture of the map of q2dm1 into ztndm3 and so a slightly different item placement must transform the map a completely new entity of its own. Įxcept if you take a look at the item placement. That'd just be dumb and technically impossible.Technically impossible, huh? Just copy the geometry and u have an exact copy of the map, there are even map converters out there. ītw, since you try to argument logically, because u r such a smart person with superior knowledge, lets take a look at your previous argument of wisdom: we could continue this discussion on taste, but I honestly dont see sense in that. but most people want something else, but there is still minority of maximum 5 % of people who want to have a car with a 80s chassis just like you, sadly market doesnt care, because the companies would basically self-destruct. you could still build cars with the exterior chassis from the 80s if you wanted to as well. There is no real logic argument pro classic contra classic, it comes down how it is done and if the map is adaptable to the new game.
