
The bandits of Central Tyria began plaguing the countryside near the Krytan capital of Divinity's Reach since 1324 AE. When not ambushing travelers or robbing caravans, bandits of the Crystal Desert and Elona can often be found at Brightwater Inlet betting on local mount races. The Tyrian bandits have been known to collaborate with other factions such as the Centaur alliance, and with the Inquest and the Nightmare Court as part of the Sinister Triad.

The bandits' influence stretches as far west as the lawless northern regions of the Tarnished Coast as well as the Maguuma Wastes and the Heart of Maguuma, while unrelated desert bandits have carved out a territory in the Crystal Desert and Elona. Though initially appearing to be a collection of independent or semi-independent gangs striking out on their own, a common symbol can been seen adorned in or near several bandit camps, suggesting that they are more organised than it first seems. The Central Tyrian bandits have joined forces in a sizable but loose organization to rebel against Queen Jennah's regime. The life of a bandit is typically violent and short, and most of their ranks are garnered from the poorer ranks of society who have few options to earn gold through legitimate means.īandits are outlaws found in Central Tyria, the Crystal Desert, and the Heart of Maguuma. Like pirates, bandits exist to get rich by stealing from or killing their marks.


Bandits are part of a large, loose-knit community of criminals in Tyria, typically grouped together outside the reach of various law enforcement groups found in Tyria's major cities.
